I visited the Dan Graham show at the Whitney today (finally). It was a really great experience. The pavilions especially are as profound as they are socially engaging.
I took some clandestine audio with the iPhone Voice Memo app in the rooms with 2 classic film projectors projecting simultaneously. I've included them here as a little "displacement" of the ambient audio from both pieces (forgot to document the titles... anyone?):
Room 1 - Eiki projectors
Room 2 - projector type unknown
Thursday, August 20, 2009
Tuesday, August 18, 2009
non-site 001: convolution reverb
From CJM Facebook Wall:
Christopher McIntyre is there a musical analogy to Smithson's "non-site" concept?
August 5 at 1:15am
Michael Berk
Maybe not musical, and maybe not even aesthetic at all, but I think of convolution reverb processes
August 5 at 1:36am
Christopher McIntyre
very nice mB. had to wiki it, but convolution reverb and the impulse response component in particular are spot on. been digging in to smithson, matta-clark, et al. for a project. really inspiring...
August 5 at 1:52am
From Wikipedia:
Convolution reverb
In audio signal processing, convolution reverb is a process for digitally simulating the reverberation of a physical or virtual space. It is based on the mathematical convolution operation, and uses a pre-recorded audio sample of the impulse response of the space being modelled. To apply the reverberation effect, the impulse-response recording is first stored in a digital signal-processing system. This is then convolved with the incoming audio signal to be processed.
Christopher McIntyre is there a musical analogy to Smithson's "non-site" concept?
August 5 at 1:15am
Michael Berk
Maybe not musical, and maybe not even aesthetic at all, but I think of convolution reverb processes
August 5 at 1:36am
Christopher McIntyre
very nice mB. had to wiki it, but convolution reverb and the impulse response component in particular are spot on. been digging in to smithson, matta-clark, et al. for a project. really inspiring...
August 5 at 1:52am
From Wikipedia:
Convolution reverb
In audio signal processing, convolution reverb is a process for digitally simulating the reverberation of a physical or virtual space. It is based on the mathematical convolution operation, and uses a pre-recorded audio sample of the impulse response of the space being modelled. To apply the reverberation effect, the impulse-response recording is first stored in a digital signal-processing system. This is then convolved with the incoming audio signal to be processed.
Sunday, August 16, 2009
Smithson and the land of crystal - 090817
I've been wending my way through a book exploring the work and working method of artist Robert Smithson. Entitled Robert Smithson: Learning from New Jersey and Elsewhere, author Ann Reynolds charts a teleological path through Smithson's abstruse and varied interests. She identifies essays and books he was reading and quoting in his own writing while in process with his art works. His use of aerial maps, mirrors, and of course "earth" as content have larger dimensions than I thought before reading this work. There is a particularly compelling section dealing with Smithson's drive to fully objectivize abstraction in which his interest in "coded environments" informs the non-site concept. It inspired me to work on a composition tentatively called "The Crystal Land", the title of an important eassy he wrote in the late 60's. I'm going to use my own composerly coded environment to generate formal and linguistic content. Smithson's land of crystal is New Jersey, and I'm not really sure I understand what he means yet, but I have picked up a copy of "The Writings of...". I plan to read it while in India. Aptly incongruous for me...
Tuesday, August 11, 2009
Cornelius Cardew's Treatise arrives - 090811
Cardew. There's a really fascinating and palpable renewed interest in his work. Treatise [1967] and its precursors, such as Octet '61 for Jasper Johns [1961], are extremely imaginative and evocative works of visual language. Graphic "interfaces" meant to elicit interactive musical responses, avoiding collaborative hierarchies based on access to knowledge (i.e. training in conventional notation). So few of the young composers I come across objectify the actual visual interface of the score like Cardew and so many others did in the halcyon days of the 60's and 70's. Pragmatism rules the day I'm afraid. At any rate, a few images of my new prized possession...


Page 42

Page 131
Page 42
Page 131
Labels:
Dialogics,
score study
Sunday, August 9, 2009
Asphalt Orchestra & Rhys Chatham's Crimson Grail - 090808
I thought it was a really impressive musical experience, especially for a just-hatched ensemble idea! Most groups, especially repertoire oriented ones, need a minute to find their voice. Asphalt Orchestra came out with a fully formed and well executed concept. Maybe that can be at least partially attributed to the experience and support of the BoaC clan, but the quality and depth of the players involved can not be underestimated. In any case, it was a lovely moment all around.
[I will refrain from commenting on my friend Rhy Chatham's 200 guitar piece. It was a mob scene audience-wise, which meant I could neither see nor hear (believe it or not) the thing. I ended up splitting after about 30 minutes and grabbing Afghani food with my boy Anthony Coleman. Sorry Rhys (and Mr. King)!]
090826 Addition
[ed. note - I had forgotten about this recording I had made with my iPhone until it came up accidently in iTunes. iTeresting...]
Asphalt Orchestra playing Conlon Nancarrow's Study No. 20, arr. by Ken Thomson - 8/8/09 7:10 PM
Labels:
listener
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